CDL3 is a compiler compiler I worked with now almost some twenty years ago. One of the things I noticed is that to some extend, the operational model of Hi is close to it. Though it has a very different implementation.
I discarded reference counting and went for a Cheney style collector since it is not 'in fashion' anymore since it has two problems: 1) you touch an enormous amount of objects for which you need to increase the counter leading to possible slow performance, 2) it cannot handle cyclic structures except for another garbage collector on top.
However, one of the ugly invariants I need to maintain is that I either never run out of heap space during a combinator rewrite, or I make it possible to garbage collect intermittently by tracking the registers in the body of a rewrite.
But, there might be another manner, which I think is possibly used in the implementation of CDL3. Clever buggers, them.
The solution might be just to not have any heap space what soever, but just use C's malloc/free lists for every allocation thereby ensuring you can't run out of heap space anywhere and just use reference counting, which is possible since Hi doesn't allow for cyclic structures, and move garbage to a free list. This has the advantage over Cheney that I don't need an extra to space (halving memory consumption) and do not need to schedule for global garbage collects (leading to more deterministic behavior). I end up with a scheme where I can still compile to C, and allocate any number of intermediate cells when necessary.
The disadvantage is that it may be slow. But maybe I should believe them clever buggers. It's been working for them for twenty years...
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